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Action [1 resource, Exhaust]: Deal 1 damage to a unit. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may deal 1 damage to a unit.
Card Commander / Library
All expansions and releases
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Action [1 resource, Exhaust]: Deal 1 damage to a unit. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may deal 1 damage to a unit.
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If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
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Action [1 resource, Exhaust]: Give an Experience token to a damaged unit. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may give an Experience token to a damaged unit.
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On Attack: If you control a Aggression unit, draw a card.
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Draw 2 more cards in your starting hand. Epic Action: If you control 6 or more resources, deploy this leader. Overwhelm On Attack: You may discard a card from your hand. If you do, this unit gets +2/+0 for this attack.
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Action [Exhaust]: Attack with a unit. After completing this attack, if the attacker survived, you may ready a resource. Epic Action: If you control 6 or more resources, deploy this leader. Saboteur On Attack: You may ready a resource.
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Action [1 resource, Exhaust]: Draw a card, then put a card from your hand on the top or bottom of your deck. Epic Action: If you control 6 or more resources, deploy this leader. (Flip her, ready her, and move her to the ground arena. On Attack: Draw a card, then put a card from your hand on the top or bottom of your deck.
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Each other friendly Separatist unit gains Restore 1.
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On Attack: You may deal 1 damage to a friendly unit. If it survives, give an Experience token to it.
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When Defeated: Heal 2 damage from a base.
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When Played: If a friendly unit was defeated this phase, you may give a unit –1/–1 for this phase.
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Restore 2
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When Played: Choose an enemy ground unit. While this unit is in play, the chosen unit gets –3/–0.
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On Attack: If you control a Aggression unit, draw a card.
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When you play an upgrade on this unit: Choose one that hasn't been chosen this phase: Give an Experience token to him. Heal 3 damage from your base. Draw a card.
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When you play an upgrade on this unit: Choose one that hasn't been chosen this phase: Give an Experience token to him. Heal 3 damage from your base. Draw a card.
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If a friendly unit was defeated this phase, this unit costs 2 resources less to play.
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Each friendly unit with Sentinel gets +1/+1.
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When Played/On Attack/When Defeated: You may give an Experience token to another friendly unit. It gains Sentinel for this phase.
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When Played: You may defeat a non-leader ground unit with 3 or less remaining HP.
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Restore 3 When you heal damage from your base: Deal that much damage to an enemy unit.
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When Played: Exhaust all ground units.
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When Played: Deal 1 damage to each other unit .
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Shielded When Played: Give an Experience token to each friendly unit for each upgrade on it. Then, heal 1 damage from your base for each friendly upgrade.
Card data: SWU API. Artwork belongs to its respective owners.