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Defeat a non-leader unit. Deal damage to your base equal to that unit's power.
Card Commander / Library
All expansions and releases
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Defeat a non-leader unit. Deal damage to your base equal to that unit's power.
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If a friendly unit was defeated this phase, this unit costs 2 resources less to play.
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On Attack: Heal 1 damage from a friendly unit. If you do, deal 1 damage to an enemy unit.
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Sentinel
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When Played: Give an Experience token to a unit.
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Other friendly Republic units get +0/+1.
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On Attack: You may choose an enemy unit. Prevent all combat damage that would be dealt to and dealt by that unit for this phase.
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Sentinel This unit gets +2/+0 while defending.
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Sentinel While this unit is upgraded, he gains Restore 2.
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Draw 1 more card during the regroup phase.
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When Played: You may defeat a unit that costs 3 or less.
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Shielded On Attack: You may give a Shield token to another Resistance unit.
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Each friendly unit with Sentinel gets +1/+1.
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Sentinel Shielded Restore 3
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When Played: You may choose one: Play a unit that was defeated this phase from your discard pile. It costs 5 resources less. Choose a unit that entered play this phase. It gets –5/–5 for this phase.
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Restore 3 While this unit is exhausted, cards your opponents play cost 3 resources more.
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Choose a unit that entered play this phase. It gets –4/–4 for this phase.
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When Played: Give 2 Experience tokens to this unit. When Defeated: Choose a unit. You may give an Experience token to it for each Experience token that was on this unit.
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Give a friendly unit +0/+3 and Sentinel for this phase. Heal 3 damage from a friendly unit or base. Defeat an enemy unit with 3 or less remaining HP.
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Restore 2
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When Defeated: You may give a unit –1/–1 for this phase.
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On Attack: You may pay 1 resource. If you do, look at the top 3 cards of your deck. Put any number of them on the bottom of your deck and the rest on top in any order.
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While this unit is undamaged, it gains Sentinel.
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When Played/On Attack/When Defeated: You may give an Experience token to another friendly unit. It gains Sentinel for this phase.
Card data: SWU API. Artwork belongs to its respective owners.