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Attack with a space unit. If you do, attack with a ground unit, and that ground unit gets +2/+0 for this attack.
Card Commander / Library
All expansions and releases
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Attack with a space unit. If you do, attack with a ground unit, and that ground unit gets +2/+0 for this attack.
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Give a unit +4/+4 for this phase.
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Saboteur
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When Defeated: You may ready an Imperial unit.
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When Played: If an opponent controls more space units than you, ready this unit.
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Shielded When Played: Give an Experience token to each friendly unit for each upgrade on it. Then, heal 1 damage from your base for each friendly upgrade.
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Overwhelm Each other friendly First Order unit gets +1/+0 and gains Overwhelm.
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On Attack: Deal 1 damage to a friendly ground unit and 1 damage to an enemy ground unit.
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While this unit is damaged, he gains Raid 3 and Saboteur.
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On Attack: Each player with 4 or more cards in their hand discards a card from their hand.
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When Played: If you control a Vigilance unit, deal 2 damage to an enemy base and heal 2 damage from your base.
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Hidden On Attack: If this is the first time this unit has attacked this phase, ready him.
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Hidden Action [Exhaust]: Deal 4 damage to a unit.
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When Played: If you control fewer units than an opponent, ready this unit.
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Overwhelm When Played: Deal 4 damage to each other unit. Draw a card for each friendly unit defeated this way.
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When Played: Deal damage to a base equal to half its remaining HP, rounded down.
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Action [Exhaust, discard a card from your hand]: Give an Experience token to a unit. Epic Action: If you control 5 or more resources, deploy this leader. When Deployed: You may return a unit from your discard pile to your hand.
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Defeat a non-leader unit. Deal damage to your base equal to that unit's power.
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Attached unit gains: “On Attack: Discard a card from your hand.”
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Hidden
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Raid 2 On Attack: Give another friendly Heroism unit Raid 2 for this phase.
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Hidden
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When you play another Resistance card: This unit gets +1/+0 for this phase.
Card data: SWU API. Artwork belongs to its respective owners.