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When Played/When Defeated: Draw a card.
Card Commander / Library
All expansions and releases
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When Played/When Defeated: Draw a card.
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When you play another Rebel card: Deal 1 damage to a base.
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When Played: If you have the initiative, deal 2 damage to an enemy ground unit.
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Saboteur When Played: Discard 2 cards from a deck. You may deal damage to a unit equal to the difference in those cards' costs.
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Action [1 resource, discard a card from your hand]: Attack with a unit. It gets +2/+0 for this attack.
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On Attack: Heal 1 damage from a friendly unit. If you do, deal 1 damage to an enemy unit.
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Overwhelm When a friendly unit deals damage to an enemy base: If you have 7 or fewer cards in your hand, draw a card.
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Saboteur When Played: Ready up to 3 units with combined cost 7 or less. They each gain Saboteur for this phase.
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When Defeated: Deal 5 damage to each enemy unit and each enemy base.
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Choose up to 3 units that share the same Trait. Each of those units gets +2/+0 for this phase.
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On Attack: You may double another friendly unit's power for this phase.
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Draw a card. You may deal 3 damage to a unit. Give a friendly unit +3/+0 and Overwhelm for this phase.
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Saboteur
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When Played: You may defeat a non-<uq> upgrade.
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Raid 2
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Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
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When Played: If you control fewer resources than an opponent, you may resource the top card of your deck.
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Saboteur On Attack: You may defeat an upgrade.
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Attached unit gains Saboteur.
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Attack with a damaged unit. It gets +2/+0 for this attack.
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Defeat any number of upgrades on a unit.
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Deal 4 damage to a unit.
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On Attack: Exhaust the defending unit.
Card data: SWU API. Artwork belongs to its respective owners.