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Star Wars Unlimited cards

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Homeworlds

954 cardsHomeworlds
Rare

HMW / 1

Action [Exhaust]: Attack with a unit. For this attack, replace any Raid it has or gains with Restore, or vice versa. Epic Action: If you control 5 or more resources, deploy this leader. Restore 2 Action: Attack with a unit. For this attack, replace any Raid it has or gains with Restore, or vice versa.

Asajj Ventress - No Time For Regret

HMW

Asajj Ventress - No Time For Regret

1 / Rare / Leader

Set
HMW
title
Asajj Ventress
subtitle
No Time For Regret
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

Action [Exhaust]: Attack with a unit. For this attack, replace any Raid it has or gains with Restore, or vice versa. Epic Action: If you control 5 or more resources, deploy this leader. Restore 2 Action: Attack with a unit. For this attack, replace any Raid it has or gains with Restore, or vice versa.

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Common

HMW / 1

If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.

Shield

HMW

Shield

1 / Common / Token Upgrade

Set
HMW
title
Shield
subtitle
cost
0
minimum Deck Size
50

If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.

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Common

HMW / 10

Action [2 resources, Exhaust, discard a card from your hand]: Create a Beast token. Epic Action: If you control 6 or more resources, deploy this leader. Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) On Attack: You may pay 1 resource. If you do, create a Beast token.

Tarfful - Fighting from the Shadowlands

HMW

Tarfful - Fighting from the Shadowlands

10 / Common / Leader

Set
HMW
title
Tarfful
subtitle
Fighting from the Shadowlands
arena
Ground
cost
6
power
3
HP
7
minimum Deck Size
50

Action [2 resources, Exhaust, discard a card from your hand]: Create a Beast token. Epic Action: If you control 6 or more resources, deploy this leader. Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) On Attack: You may pay 1 resource. If you do, create a Beast token.

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Common

HMW / 10

Beast

HMW

Beast

10 / Common / Token Unit

Set
HMW
title
Beast
subtitle
arena
Ground
cost
0
power
3
HP
3
minimum Deck Size
50
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Common

HMW / 100

Give a Weakness token to a unit. If you control a Naboo base, give 2 Weakness tokens to that unit instead.

Torrent

HMW

Torrent

100 / Common / Event

Set
HMW
title
Torrent
subtitle
cost
2
minimum Deck Size
50

Give a Weakness token to a unit. If you control a Naboo base, give 2 Weakness tokens to that unit instead.

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Common

HMW / 101

Give a Shield token to a unit. Search the top 3 cards of your deck for a card and draw it. (Put the other cards on the bottom of your deck in a random order.)

Trust Yourself

HMW

Trust Yourself

101 / Common / Event

Set
HMW
title
Trust Yourself
subtitle
cost
2
minimum Deck Size
50

Give a Shield token to a unit. Search the top 3 cards of your deck for a card and draw it. (Put the other cards on the bottom of your deck in a random order.)

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Common

HMW / 102

Defeat a non-leader unit with 4 or less power.

Dragon's Might

HMW

Dragon's Might

102 / Common / Event

Set
HMW
title
Dragon's Might
subtitle
cost
4
minimum Deck Size
50

Defeat a non-leader unit with 4 or less power.

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Common

HMW / 103

When Played: If another friendly unit entered play this phase (including leader and token units), draw a card.

Disposable B1

HMW

Disposable B1

103 / Common / Unit

Set
HMW
title
Disposable B1
subtitle
arena
Ground
cost
1
power
2
HP
1
minimum Deck Size
50

When Played: If another friendly unit entered play this phase (including leader and token units), draw a card.

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Rare

HMW / 104

While an opponent controls a <uq> unit, this unit gains Hidden. When Attack Ends: You may attack with another unit.

Garnac - Let the Hunt Begin!

HMW

Garnac - Let the Hunt Begin!

104 / Rare / Unit

Set
HMW
title
Garnac
subtitle
Let the Hunt Begin!
arena
Ground
cost
1
power
3
HP
1
minimum Deck Size
50

While an opponent controls a <uq> unit, this unit gains Hidden. When Attack Ends: You may attack with another unit.

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Uncommon

HMW / 105

When Played: Each friendly unit (including this one) deals 1 damage to a different enemy unit.

Nute Gunray - Perfectly Legal

HMW

Nute Gunray - Perfectly Legal

105 / Uncommon / Unit

Set
HMW
title
Nute Gunray
subtitle
Perfectly Legal
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

When Played: Each friendly unit (including this one) deals 1 damage to a different enemy unit.

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Common

HMW / 106

Raid 1 (This unit gets +1/+0 while attacking.) Restore 1 (When this unit attacks, heal 1 damage from your base.)

Secessionist Convert

HMW

Secessionist Convert

106 / Common / Unit

Set
HMW
title
Secessionist Convert
subtitle
arena
Ground
cost
2
power
2
HP
3
minimum Deck Size
50

Raid 1 (This unit gets +1/+0 while attacking.) Restore 1 (When this unit attacks, heal 1 damage from your base.)

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Uncommon

HMW / 107

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) While you control another unit that costs 3 or more, this unit gets +2/+0.

Stormtrooper Patrol

HMW

Stormtrooper Patrol

107 / Uncommon / Unit

Set
HMW
title
Stormtrooper Patrol
subtitle
arena
Ground
cost
3
power
2
HP
4
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) While you control another unit that costs 3 or more, this unit gets +2/+0.

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Rare

HMW / 108

On Attack: Name a trait. Enemy cards, including those not in play, lose that trait for this phase.

The First Legion - Vader's Fist

HMW

The First Legion - Vader's Fist

108 / Rare / Unit

Set
HMW
title
The First Legion
subtitle
Vader's Fist
arena
Ground
cost
4
power
5
HP
5
minimum Deck Size
50

On Attack: Name a trait. Enemy cards, including those not in play, lose that trait for this phase.

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Uncommon

HMW / 109

When Defeated: If this unit had 5 or more power, for this phase you may play this unit from your discard pile for free and give 2 Weakness tokens to it.

Tireless Magnaguard

HMW

Tireless Magnaguard

109 / Uncommon / Unit

Set
HMW
title
Tireless Magnaguard
subtitle
arena
Ground
cost
4
power
5
HP
3
minimum Deck Size
50

When Defeated: If this unit had 5 or more power, for this phase you may play this unit from your discard pile for free and give 2 Weakness tokens to it.

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Rare

HMW / 11

When you deal 4 or more damage to a unit or base: You may exhaust this leader. If you do, deal 1 damage to a different unit or base. Epic Action: If you control 6 or more resources, deploy this leader. Hidden (This unit can't be attacked if he was deployed this phase.) When you deal 4 or more damage to a unit or base: You may deal 1 damage to a different unit or base.

Darth Sidious - There Is No Mercy

HMW

Darth Sidious - There Is No Mercy

11 / Rare / Leader

Set
HMW
title
Darth Sidious
subtitle
There Is No Mercy
arena
Ground
cost
6
power
4
HP
5
minimum Deck Size
50

When you deal 4 or more damage to a unit or base: You may exhaust this leader. If you do, deal 1 damage to a different unit or base. Epic Action: If you control 6 or more resources, deploy this leader. Hidden (This unit can't be attacked if he was deployed this phase.) When you deal 4 or more damage to a unit or base: You may deal 1 damage to a different unit or base.

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Legendary

HMW / 110

When Played: You may take control of an enemy non-leader unit that costs 3 or less. If you do, give 2 Weakness tokens to it.

Emperor Palpatine - Consolidating Power

HMW

Emperor Palpatine - Consolidating Power

110 / Legendary / Unit

Set
HMW
title
Emperor Palpatine
subtitle
Consolidating Power
arena
Ground
cost
5
power
3
HP
2
minimum Deck Size
50

When Played: You may take control of an enemy non-leader unit that costs 3 or less. If you do, give 2 Weakness tokens to it.

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Common

HMW / 111

When Played: Give each other friendly unit +2/+2 for this phase.

Invasion Lander

HMW

Invasion Lander

111 / Common / Unit

Set
HMW
title
Invasion Lander
subtitle
arena
Space
cost
6
power
3
HP
7
minimum Deck Size
50

When Played: Give each other friendly unit +2/+2 for this phase.

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Uncommon

HMW / 112

Fortify (Attach this to your base, not a unit.) Attached base gains: “Friendly units gain Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)”

Military Academy

HMW

Military Academy

112 / Uncommon / Upgrade

Set
HMW
title
Military Academy
subtitle
cost
1
minimum Deck Size
50

Fortify (Attach this to your base, not a unit.) Attached base gains: “Friendly units gain Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)”

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Special

HMW / 113

Fortify (Attach this to your base, not a unit.) Attached base gains: “When a friendly unit is defeated: Heal 1 damage from this base.”

Sinister War Memorial

HMW

Sinister War Memorial

113 / Special / Upgrade

Set
HMW
title
Sinister War Memorial
subtitle
cost
2
minimum Deck Size
50

Fortify (Attach this to your base, not a unit.) Attached base gains: “When a friendly unit is defeated: Heal 1 damage from this base.”

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Rare

HMW / 114

A friendly unit deals damage equal to its power to an enemy unit in its arena. If the friendly unit has Overwhelm, deal the excess damage to an enemy base.

Breach

HMW

Breach

114 / Rare / Event

Set
HMW
title
Breach
subtitle
cost
2
minimum Deck Size
50

A friendly unit deals damage equal to its power to an enemy unit in its arena. If the friendly unit has Overwhelm, deal the excess damage to an enemy base.

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Uncommon

HMW / 115

When you play another unit that costs 3 or less: Heal 1 damage from your base.

Leia Organa - These Are My Friends

HMW

Leia Organa - These Are My Friends

115 / Uncommon / Unit

Set
HMW
title
Leia Organa
subtitle
These Are My Friends
arena
Ground
cost
1
power
2
HP
3
minimum Deck Size
50

When you play another unit that costs 3 or less: Heal 1 damage from your base.

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Common

HMW / 116

Ewok Brigade

HMW

Ewok Brigade

116 / Common / Unit

Set
HMW
title
Ewok Brigade
subtitle
arena
Ground
cost
2
power
2
HP
4
minimum Deck Size
50
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Rare

HMW / 117

This unit gains Raid 1 for each exhausted resource you control. While each resource you control is exhausted, this unit gains Overwhelm.

Chewbacca - Resourceful Wookiee

HMW

Chewbacca - Resourceful Wookiee

117 / Rare / Unit

Set
HMW
title
Chewbacca
subtitle
Resourceful Wookiee
arena
Ground
cost
3
power
0
HP
5
minimum Deck Size
50

This unit gains Raid 1 for each exhausted resource you control. While each resource you control is exhausted, this unit gains Overwhelm.

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Common

HMW / 118

While you control 6 or more resources, this unit gains Ambush and Overwhelm.

Ryyk Blademaster

HMW

Ryyk Blademaster

118 / Common / Unit

Set
HMW
title
Ryyk Blademaster
subtitle
arena
Ground
cost
4
power
5
HP
4
minimum Deck Size
50

While you control 6 or more resources, this unit gains Ambush and Overwhelm.

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Card data: SWU API. Artwork belongs to its respective owners.