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Rare

JTL / 1

Action [Exhaust]: Deal 1 damage to a friendly unit. If you do, deal 1 damage to an enemy unit in the same arena. Epic Action: If you control 6 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Grit Attached unit is a leader unit. It gains Grit and: “On Attack: You may deal 1 damage to a friendly unit. If you do, deal 1 damage to an enemy unit in the same arena.”

Asajj Ventress - I Work Alone

JTL

Asajj Ventress - I Work Alone

1 / Rare / Leader

Set
JTL
title
Asajj Ventress
subtitle
I Work Alone
arena
Ground
cost
6
power
4
HP
6
minimum Deck Size
50

Action [Exhaust]: Deal 1 damage to a friendly unit. If you do, deal 1 damage to an enemy unit in the same arena. Epic Action: If you control 6 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Grit Attached unit is a leader unit. It gains Grit and: “On Attack: You may deal 1 damage to a friendly unit. If you do, deal 1 damage to an enemy unit in the same arena.”

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Common

JTL / 1

TIE Fighter

JTL

TIE Fighter

1 / Common / Token Unit

Set
JTL
title
TIE Fighter
subtitle
arena
Space
cost
0
power
1
HP
1
minimum Deck Size
50
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Rare

JTL / 10

Action [Exhaust]: If you played a First Order card this phase, deal 1 damage to a base. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: If you played another First Order card this phase, you may deal 1 damage to a unit. If you do, deal 1 damage to a base.

Captain Phasma - Chrome Dome

JTL

Captain Phasma - Chrome Dome

10 / Rare / Leader

Set
JTL
title
Captain Phasma
subtitle
Chrome Dome
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Action [Exhaust]: If you played a First Order card this phase, deal 1 damage to a base. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: If you played another First Order card this phase, you may deal 1 damage to a unit. If you do, deal 1 damage to a base.

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Uncommon

JTL / 100

When played as a unit: Create an X-Wing token. You may attach this unit as an upgrade to a friendly Vehicle unit without a Pilot on it. Piloting [2 resources Command Heroism] (You may play this as an upgrade on a friendly Vehicle without a Pilot.)

Poe Dameron - One Hell of a Pilot

JTL

Poe Dameron - One Hell of a Pilot

100 / Uncommon / Unit

Set
JTL
title
Poe Dameron
subtitle
One Hell of a Pilot
arena
Ground
cost
4
power
3
HP
3
minimum Deck Size
50

When played as a unit: Create an X-Wing token. You may attach this unit as an upgrade to a friendly Vehicle unit without a Pilot on it. Piloting [2 resources Command Heroism] (You may play this as an upgrade on a friendly Vehicle without a Pilot.)

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Common

JTL / 1000

Action [Exhaust]: Heal 2 damage from a Vehicle unit that attacked this phase. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may heal 2 damage from a Vehicle unit.

Rose Tico - Saving What We Love

JTL

Rose Tico - Saving What We Love

1000 / Common / Leader

Set
JTL
title
Rose Tico
subtitle
Saving What We Love
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Action [Exhaust]: Heal 2 damage from a Vehicle unit that attacked this phase. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may heal 2 damage from a Vehicle unit.

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Rare

JTL / 1001

Action [Exhaust]: Play a Capital Ship unit from your hand. It costs 1 resource less. Epic Action: If you control 5 or more resources, deploy this leader. Each Capital Ship unit you play costs 2 resources less.

Admiral Piett - Commanding the Armada

JTL

Admiral Piett - Commanding the Armada

1001 / Rare / Leader

Set
JTL
title
Admiral Piett
subtitle
Commanding the Armada
arena
Ground
cost
5
power
2
HP
7
minimum Deck Size
50

Action [Exhaust]: Play a Capital Ship unit from your hand. It costs 1 resource less. Epic Action: If you control 5 or more resources, deploy this leader. Each Capital Ship unit you play costs 2 resources less.

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Common

JTL / 1002

Action [Exhaust]: If you attacked with a non-token Vehicle unit this phase, create a TIE Fighter token. Epic Action: If you control 6 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Attached unit is a leader unit. When deployed as an upgrade: Create 2 TIE Fighter tokens.

Darth Vader - Victor Squadron Leader

JTL

Darth Vader - Victor Squadron Leader

1002 / Common / Leader

Set
JTL
title
Darth Vader
subtitle
Victor Squadron Leader
arena
Ground
cost
6
power
5
HP
6
minimum Deck Size
50

Action [Exhaust]: If you attacked with a non-token Vehicle unit this phase, create a TIE Fighter token. Epic Action: If you control 6 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Attached unit is a leader unit. When deployed as an upgrade: Create 2 TIE Fighter tokens.

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Rare

JTL / 1003

Action [1 resource, Exhaust]: Give a Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. Epic Action: If you control 6 or more resources, deploy this leader. On Attack: You may give another Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase.

Admiral Holdo - We're Not Alone

JTL

Admiral Holdo - We're Not Alone

1003 / Rare / Leader

Set
JTL
title
Admiral Holdo
subtitle
We're Not Alone
arena
Ground
cost
6
power
3
HP
8
minimum Deck Size
50

Action [1 resource, Exhaust]: Give a Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. Epic Action: If you control 6 or more resources, deploy this leader. On Attack: You may give another Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase.

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Common

JTL / 1004

Action [Exhaust]: Play a card from your hand using Piloting. It costs 1 resource less. Epic Action: If you control 5 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Attached unit is a leader unit. It gains: “On Attack: The next Pilot card you play this phase costs 1 resource less.”

Wedge Antilles - Leader of Red Squadron

JTL

Wedge Antilles - Leader of Red Squadron

1004 / Common / Leader

Set
JTL
title
Wedge Antilles
subtitle
Leader of Red Squadron
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

Action [Exhaust]: Play a card from your hand using Piloting. It costs 1 resource less. Epic Action: If you control 5 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Attached unit is a leader unit. It gains: “On Attack: The next Pilot card you play this phase costs 1 resource less.”

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Special

JTL / 1005

When you deal non-combat damage: You may exhaust this leader. If you do, deal 1 indirect damage to a player. Epic Action: If you control 6 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Attached unit is a leader unit. When deployed as an upgrade: Deal up to 4 damage divided as you choose among any number of units.

Boba Fett - Any Methods Necessary

JTL

Boba Fett - Any Methods Necessary

1005 / Special / Leader

Set
JTL
title
Boba Fett
subtitle
Any Methods Necessary
arena
Ground
cost
6
power
4
HP
7
minimum Deck Size
50

When you deal non-combat damage: You may exhaust this leader. If you do, deal 1 indirect damage to a player. Epic Action: If you control 6 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Attached unit is a leader unit. When deployed as an upgrade: Deal up to 4 damage divided as you choose among any number of units.

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Rare

JTL / 1006

Action [Exhaust]: If you played a First Order card this phase, deal 1 damage to a base. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: If you played another First Order card this phase, you may deal 1 damage to a unit. If you do, deal 1 damage to a base.

Captain Phasma - Chrome Dome

JTL

Captain Phasma - Chrome Dome

1006 / Rare / Leader

Set
JTL
title
Captain Phasma
subtitle
Chrome Dome
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Action [Exhaust]: If you played a First Order card this phase, deal 1 damage to a base. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: If you played another First Order card this phase, you may deal 1 damage to a unit. If you do, deal 1 damage to a base.

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Common

JTL / 1007

Action [Exhaust]: Play a Vehicle unit from your hand. If you do, give another unit +1/+0 for this phase. Epic Action: If you control 4 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Attached unit is a leader unit. It gains: “On Attack: You may give another unit in this arena +1/+0 for this phase.”

Major Vonreg - Red Baron

JTL

Major Vonreg - Red Baron

1007 / Common / Leader

Set
JTL
title
Major Vonreg
subtitle
Red Baron
arena
Ground
cost
4
power
2
HP
5
minimum Deck Size
50

Action [Exhaust]: Play a Vehicle unit from your hand. If you do, give another unit +1/+0 for this phase. Epic Action: If you control 4 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Attached unit is a leader unit. It gains: “On Attack: You may give another unit in this arena +1/+0 for this phase.”

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Common

JTL / 1008

Action [Exhaust]: If you attacked with a Fighter unit this phase, deal 1 damage to a unit. Epic Action: If you control 6 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. This upgrade can't be defeated by enemy card abilities. Attached unit is a leader unit. If it's a Fighter, it gains: “On Attack: You may deal 3 damage to a unit.”

Luke Skywalker - Hero of Yavin

JTL

Luke Skywalker - Hero of Yavin

1008 / Common / Leader

Set
JTL
title
Luke Skywalker
subtitle
Hero of Yavin
arena
Ground
cost
6
power
5
HP
6
minimum Deck Size
50

Action [Exhaust]: If you attacked with a Fighter unit this phase, deal 1 damage to a unit. Epic Action: If you control 6 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. This upgrade can't be defeated by enemy card abilities. Attached unit is a leader unit. If it's a Fighter, it gains: “On Attack: You may deal 3 damage to a unit.”

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Rare

JTL / 1009

Action [1 resource, Exhaust]: Flip this leader and attach him as an upgrade to a friendly Vehicle unit without a Pilot on it. Epic Action: If you control 5 or more resources, deploy this leader . Action [1 resource]: Attach this upgrade to a friendly Vehicle unit without a Pilot on it. Use this ability only once each round.

Poe Dameron - I Can Fly Anything

JTL

Poe Dameron - I Can Fly Anything

1009 / Rare / Leader

Set
JTL
title
Poe Dameron
subtitle
I Can Fly Anything
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Action [1 resource, Exhaust]: Flip this leader and attach him as an upgrade to a friendly Vehicle unit without a Pilot on it. Epic Action: If you control 5 or more resources, deploy this leader . Action [1 resource]: Attach this upgrade to a friendly Vehicle unit without a Pilot on it. Use this ability only once each round.

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Uncommon

JTL / 101

This unit costs 1 resource less to play for each friendly Pilot unit and upgrade. When a Pilot upgrade attaches to this unit: Create an X-Wing token.

Red Leader - Form Up

JTL

Red Leader - Form Up

101 / Uncommon / Unit

Set
JTL
title
Red Leader
subtitle
Form Up
arena
Space
cost
4
power
3
HP
4
minimum Deck Size
50

This unit costs 1 resource less to play for each friendly Pilot unit and upgrade. When a Pilot upgrade attaches to this unit: Create an X-Wing token.

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Rare

JTL / 1010

Action [Exhaust]: Discard a card that costs 3 or more from your hand. If you do, draw a card. Action [3 resources, Exhaust]: If you control 6 or more resources, deploy this leader. When Deployed: Reveal the top 4 cards of your deck. An opponent discards 2 of them. Draw 1 of the remaining cards and discard the other.

Admiral Trench - Chk-chk-chk-chk

JTL

Admiral Trench - Chk-chk-chk-chk

1010 / Rare / Leader

Set
JTL
title
Admiral Trench
subtitle
Chk-chk-chk-chk
arena
Ground
cost
6
power
4
HP
5
minimum Deck Size
50

Action [Exhaust]: Discard a card that costs 3 or more from your hand. If you do, draw a card. Action [3 resources, Exhaust]: If you control 6 or more resources, deploy this leader. When Deployed: Reveal the top 4 cards of your deck. An opponent discards 2 of them. Draw 1 of the remaining cards and discard the other.

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Common

JTL / 1011

Action [1 resource, Exhaust]: Attack with a space unit. It gets +1/+0 and gains Saboteur for this attack. Epic Action: If you control 5 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Saboteur Attached unit is a leader unit. It gains Saboteur. If it's a Transport, it also gets +1/+0.

Rio Durant - Wisecracking Wheelman

JTL

Rio Durant - Wisecracking Wheelman

1011 / Common / Leader

Set
JTL
title
Rio Durant
subtitle
Wisecracking Wheelman
arena
Ground
cost
5
power
3
HP
5
minimum Deck Size
50

Action [1 resource, Exhaust]: Attack with a space unit. It gets +1/+0 and gains Saboteur for this attack. Epic Action: If you control 5 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Saboteur Attached unit is a leader unit. It gains Saboteur. If it's a Transport, it also gets +1/+0.

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Common

JTL / 1012

Action [1 resource, Exhaust]: Exhaust a non-leader unit. If you do, its controller creates an X-Wing token. Epic Action: If you control 6 or more resources, deploy this leader. On Attack: You may exhaust a unit. If you do, its controller creates an X-Wing token.

Admiral Ackbar - It's A Trap!

JTL

Admiral Ackbar - It's A Trap!

1012 / Common / Leader

Set
JTL
title
Admiral Ackbar
subtitle
It's A Trap!
arena
Ground
cost
6
power
3
HP
8
minimum Deck Size
50

Action [1 resource, Exhaust]: Exhaust a non-leader unit. If you do, its controller creates an X-Wing token. Epic Action: If you control 6 or more resources, deploy this leader. On Attack: You may exhaust a unit. If you do, its controller creates an X-Wing token.

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Special

JTL / 1013

Action [Exhaust]: Reveal the top card of your deck, then attack with a unit. If the revealed card and that unit have different odd costs, that unit gets +1/+0 for this attack. Epic Action: If you control 5 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Attached unit is a leader unit. When deployed as an upgrade: For each friendly unit or upgrade that has an odd cost, ready a resource.

Han Solo - Never Tell Me the Odds

JTL

Han Solo - Never Tell Me the Odds

1013 / Special / Leader

Set
JTL
title
Han Solo
subtitle
Never Tell Me the Odds
arena
Ground
cost
5
power
3
HP
7
minimum Deck Size
50

Action [Exhaust]: Reveal the top card of your deck, then attack with a unit. If the revealed card and that unit have different odd costs, that unit gets +1/+0 for this attack. Epic Action: If you control 5 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Attached unit is a leader unit. When deployed as an upgrade: For each friendly unit or upgrade that has an odd cost, ready a resource.

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Rare

JTL / 1014

Action [Exhaust]: A friendly unit loses all abilities for this round. Take an extra action after this one. Epic Action: If you control 4 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. On Attack: Choose any number of friendly units. They lose all abilities for this round. Attached unit is a leader unit. It gains: “On Attack: Choose any number of friendly units. They lose all abilities for this round.”

Kazuda Xiono - Best Pilot in the Galaxy

JTL

Kazuda Xiono - Best Pilot in the Galaxy

1014 / Rare / Leader

Set
JTL
title
Kazuda Xiono
subtitle
Best Pilot in the Galaxy
arena
Ground
cost
4
power
2
HP
5
minimum Deck Size
50

Action [Exhaust]: A friendly unit loses all abilities for this round. Take an extra action after this one. Epic Action: If you control 4 or more resources, choose one: Deploy this leader. Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. On Attack: Choose any number of friendly units. They lose all abilities for this round. Attached unit is a leader unit. It gains: “On Attack: Choose any number of friendly units. They lose all abilities for this round.”

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Uncommon

JTL / 1015

On Attack: You may deal damage to a unit equal to the amount of damage on this unit.

Banshee - Crippling Command

JTL

Banshee - Crippling Command

1015 / Uncommon / Unit

Set
JTL
title
Banshee
subtitle
Crippling Command
arena
Space
cost
5
power
4
HP
5
minimum Deck Size
50

On Attack: You may deal damage to a unit equal to the amount of damage on this unit.

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Rare

JTL / 1016

Restore 2 When Played: You may attach a friendly Pilot unit or upgrade to this unit.

Corvus - Inferno Squadron Raider

JTL

Corvus - Inferno Squadron Raider

1016 / Rare / Unit

Set
JTL
title
Corvus
subtitle
Inferno Squadron Raider
arena
Space
cost
5
power
4
HP
5
minimum Deck Size
50

Restore 2 When Played: You may attach a friendly Pilot unit or upgrade to this unit.

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Uncommon

JTL / 1017

When Played: You may use a “When Defeated” ability on another friendly unit. When Defeated: Create 2 TIE Fighter tokens.

Chimaera - Reinforcing the Center

JTL

Chimaera - Reinforcing the Center

1017 / Uncommon / Unit

Set
JTL
title
Chimaera
subtitle
Reinforcing the Center
arena
Space
cost
6
power
5
HP
6
minimum Deck Size
50

When Played: You may use a “When Defeated” ability on another friendly unit. When Defeated: Create 2 TIE Fighter tokens.

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Legendary

JTL / 1018

When Played/When Defeated: You may defeat an enemy unit. If you do, search its controller's deck and hand for each card with that unit's name and discard them.

Annihilator - Tagge's Flagship

JTL

Annihilator - Tagge's Flagship

1018 / Legendary / Unit

Set
JTL
title
Annihilator
subtitle
Tagge's Flagship
arena
Space
cost
11
power
12
HP
12
minimum Deck Size
50

When Played/When Defeated: You may defeat an enemy unit. If you do, search its controller's deck and hand for each card with that unit's name and discard them.

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Card data: SWU API. Artwork belongs to its respective owners.