Card Commander / Library

Star Wars Unlimited cards

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A Lawless Time

Common

LAW / 1

Credit

LAW

Credit

1 / Common / Credit Token

Set
LAW
title
Credit
subtitle
cost
0
minimum Deck Size
50

While paying resources, you may defeat this token. If you do, pay 1 resource less.

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Rare

LAW / 1

Saw Gerrera - Bring Down the Empire

LAW

Saw Gerrera - Bring Down the Empire

1 / Rare / Leader

Set
LAW
title
Saw Gerrera
subtitle
Bring Down the Empire
arena
Ground
cost
6
power
4
HP
7
minimum Deck Size
50

Action [Exhaust]: Attack with a unit. It gets +2/+0 and gains Overwhelm for this attack. After completing this attack, defeat it. Epic Action: If you control 6 or more resources, deploy this leader. When Attack Ends: If this unit survived, you may attack with another unit. It gets +2/+0 and gains Overwhelm for this attack. After completing this attack, defeat it.

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Special

LAW / 10

Leia Organa - Someone Who Loves You

LAW

Leia Organa - Someone Who Loves You

10 / Special / Leader

Set
LAW
title
Leia Organa
subtitle
Someone Who Loves You
arena
Ground
cost
5
power
2
HP
2
minimum Deck Size
50

Action [2 resources, Exhaust]: For this phase, give a unit +1/+1 for each different aspect it has. Epic Action: If you control 5 or more resources, deploy this leader. Overwhelm When Deployed: Choose a unit. Give an Experience token to that unit for each different aspect among units you control.

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Common

LAW / 100

IGV-55 Listener

LAW

IGV-55 Listener

100 / Common / Unit

Set
LAW
title
IGV-55 Listener
subtitle
arena
Space
cost
6
power
5
HP
6
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)

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Legendary

LAW / 101

Lawbringer - Shadow Over Lothal

LAW

Lawbringer - Shadow Over Lothal

101 / Legendary / Unit

Set
LAW
title
Lawbringer
subtitle
Shadow Over Lothal
arena
Space
cost
8
power
7
HP
7
minimum Deck Size
50

When Played/On Attack: Choose an aspect. Give each enemy unit with that aspect –2/–2 for this phase.

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Uncommon

LAW / 102

Choke on Aspirations

LAW

Choke on Aspirations

102 / Uncommon / Event

Set
LAW
title
Choke on Aspirations
subtitle
cost
1
minimum Deck Size
50

Deal up to 5 damage to a friendly non-Vehicle unit. If it survives, heal damage from your base equal to the damage dealt this way.

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Rare

LAW / 103

Display Piece

LAW

Display Piece

103 / Rare / Event

Set
LAW
title
Display Piece
subtitle
cost
4
minimum Deck Size
50

Defeat an enemy non-leader unit. Its controller resources it from its owner's discard pile.

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Rare

LAW / 104

Bodhi Rook - Creating a Diversion

LAW

Bodhi Rook - Creating a Diversion

104 / Rare / Unit

Set
LAW
title
Bodhi Rook
subtitle
Creating a Diversion
arena
Ground
cost
2
power
2
HP
4
minimum Deck Size
50

On Attack: You may give a friendly Rebel unit Sentinel for this phase.

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Uncommon

LAW / 105

Cinta Kaz - Stone Cold and Fearless

LAW

Cinta Kaz - Stone Cold and Fearless

105 / Uncommon / Unit

Set
LAW
title
Cinta Kaz
subtitle
Stone Cold and Fearless
arena
Ground
cost
3
power
3
HP
5
minimum Deck Size
50

While this unit is upgraded, she gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

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Common

LAW / 106

Defiant Scrapper

LAW

Defiant Scrapper

106 / Common / Unit

Set
LAW
title
Defiant Scrapper
subtitle
arena
Ground
cost
3
power
3
HP
4
minimum Deck Size
50

When Played: You may defeat an enemy Credit token.

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Common

LAW / 107

Swoop Bike Marauder

LAW

Swoop Bike Marauder

107 / Common / Unit

Set
LAW
title
Swoop Bike Marauder
subtitle
arena
Ground
cost
4
power
4
HP
4
minimum Deck Size
50

On Attack: Draw a card.

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Special

LAW / 108

Lando Calrissian - Eyes Open

LAW

Lando Calrissian - Eyes Open

108 / Special / Unit

Set
LAW
title
Lando Calrissian
subtitle
Eyes Open
arena
Ground
cost
5
power
4
HP
5
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) While this unit is defending, the attacker gets –1/–0.

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Uncommon

LAW / 109

Tantive IV - Carrying Hope

LAW

Tantive IV - Carrying Hope

109 / Uncommon / Unit

Set
LAW
title
Tantive IV
subtitle
Carrying Hope
arena
Space
cost
7
power
5
HP
8
minimum Deck Size
50

Restore 2 (When this unit attacks, heal 2 damage from your base.) When Played: If a friendly unit was defeated this phase, heal 4 damage from your base.

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Common

LAW / 11

Darth Vader - Unstoppable

LAW

Darth Vader - Unstoppable

11 / Common / Leader

Set
LAW
title
Darth Vader
subtitle
Unstoppable
arena
Ground
cost
7
power
6
HP
8
minimum Deck Size
50

Action [Exhaust, discard a card from your hand]: Deal 1 damage to a unit or base. Epic Action: If you control 7 or more resources, deploy this leader. On Attack: Discard any number of cards from your hand. Deal damage to a unit or base equal to the number of cards discarded this way.

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Common

LAW / 110

Phoenix Squadron Fighters

LAW

Phoenix Squadron Fighters

110 / Common / Unit

Set
LAW
title
Phoenix Squadron Fighters
subtitle
arena
Space
cost
8
power
6
HP
6
minimum Deck Size
50

This unit costs 1 resource less to play for each friendly damaged unit.

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Special

LAW / 111

Leia's Disguise

LAW

Leia's Disguise

111 / Special / Upgrade

Set
LAW
title
Leia's Disguise
subtitle
cost
2
minimum Deck Size
50

Attach to a non-Vehicle unit. Attached unit gains the Underworld trait. When Played: If attached unit is Leia Organa, give a Shield token to a friendly unit.

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Uncommon

LAW / 112

Boonta Eve Flagbearer

LAW

Boonta Eve Flagbearer

112 / Uncommon / Unit

Set
LAW
title
Boonta Eve Flagbearer
subtitle
arena
Ground
cost
1
power
1
HP
3
minimum Deck Size
50

When a friendly unit attacks: If no other units have attacked this phase (including enemy units), heal 2 damage from your base.

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Common

LAW / 113

Shield Drive Outfitter

LAW

Shield Drive Outfitter

113 / Common / Unit

Set
LAW
title
Shield Drive Outfitter
subtitle
arena
Ground
cost
1
power
1
HP
3
minimum Deck Size
50

When Played: You may pay 1 resource. If you do, give a Shield token to a unit.

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Common

LAW / 114

Alkenzi Patroller

LAW

Alkenzi Patroller

114 / Common / Unit

Set
LAW
title
Alkenzi Patroller
subtitle
arena
Space
cost
2
power
2
HP
1
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)

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Common

LAW / 115

Rickety Quadjumper

LAW

Rickety Quadjumper

115 / Common / Unit

Set
LAW
title
Rickety Quadjumper
subtitle
arena
Space
cost
2
power
1
HP
3
minimum Deck Size
50

On Attack: You may reveal the top card of your deck. If it's not a unit, give an Experience token to another unit. (Leave the revealed card on top of your deck.)

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Common

LAW / 116

Rodian Bondsman

LAW

Rodian Bondsman

116 / Common / Unit

Set
LAW
title
Rodian Bondsman
subtitle
arena
Ground
cost
2
power
2
HP
3
minimum Deck Size
50

When Defeated: Each player creates a Credit token.

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Rare

LAW / 117

Conveyex Security Captain

LAW

Conveyex Security Captain

117 / Rare / Unit

Set
LAW
title
Conveyex Security Captain
subtitle
arena
Ground
cost
3
power
2
HP
4
minimum Deck Size
50

Enemy Credit tokens lose all abilities.

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Common

LAW / 118

Droid Laser Turret

LAW

Droid Laser Turret

118 / Common / Unit

Set
LAW
title
Droid Laser Turret
subtitle
arena
Ground
cost
3
power
2
HP
1
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) Shielded (When you play this unit, give a Shield token to it.)

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Rare

LAW / 119

Rogue One - At Any Cost

LAW

Rogue One - At Any Cost

119 / Rare / Unit

Set
LAW
title
Rogue One
subtitle
At Any Cost
arena
Space
cost
3
power
3
HP
3
minimum Deck Size
50

When a friendly unit is defeated: Look at the top 2 cards of your deck. Put any number of them on the bottom of your deck and the rest on top in any order.

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Card data: SWU API. Artwork belongs to its respective owners.