LAW / 1
While paying resources, you may defeat this token. If you do, pay 1 resource less.
Card Commander / Library
A Lawless Time
LAW / 1
While paying resources, you may defeat this token. If you do, pay 1 resource less.
LAW / 1
Action [Exhaust]: Attack with a unit. It gets +2/+0 and gains Overwhelm for this attack. After completing this attack, defeat it. Epic Action: If you control 6 or more resources, deploy this leader. When Attack Ends: If this unit survived, you may attack with another unit. It gets +2/+0 and gains Overwhelm for this attack. After completing this attack, defeat it.
LAW / 10
Action [2 resources, Exhaust]: For this phase, give a unit +1/+1 for each different aspect it has. Epic Action: If you control 5 or more resources, deploy this leader. Overwhelm When Deployed: Choose a unit. Give an Experience token to that unit for each different aspect among units you control.
LAW / 100
Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
LAW / 101
When Played/On Attack: Choose an aspect. Give each enemy unit with that aspect –2/–2 for this phase.
LAW / 102
Deal up to 5 damage to a friendly non-Vehicle unit. If it survives, heal damage from your base equal to the damage dealt this way.
LAW / 103
Defeat an enemy non-leader unit. Its controller resources it from its owner's discard pile.
LAW / 104
On Attack: You may give a friendly Rebel unit Sentinel for this phase.
LAW / 105
While this unit is upgraded, she gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
LAW / 106
When Played: You may defeat an enemy Credit token.
LAW / 107
On Attack: Draw a card.
LAW / 108
Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) While this unit is defending, the attacker gets –1/–0.
LAW / 109
Restore 2 (When this unit attacks, heal 2 damage from your base.) When Played: If a friendly unit was defeated this phase, heal 4 damage from your base.
LAW / 11
Action [Exhaust, discard a card from your hand]: Deal 1 damage to a unit or base. Epic Action: If you control 7 or more resources, deploy this leader. On Attack: Discard any number of cards from your hand. Deal damage to a unit or base equal to the number of cards discarded this way.
LAW / 110
This unit costs 1 resource less to play for each friendly damaged unit.
LAW / 111
Attach to a non-Vehicle unit. Attached unit gains the Underworld trait. When Played: If attached unit is Leia Organa, give a Shield token to a friendly unit.
LAW / 112
When a friendly unit attacks: If no other units have attacked this phase (including enemy units), heal 2 damage from your base.
LAW / 113
When Played: You may pay 1 resource. If you do, give a Shield token to a unit.
LAW / 114
Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
LAW / 115
On Attack: You may reveal the top card of your deck. If it's not a unit, give an Experience token to another unit. (Leave the revealed card on top of your deck.)
LAW / 116
When Defeated: Each player creates a Credit token.
LAW / 117
Enemy Credit tokens lose all abilities.
LAW / 118
Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) Shielded (When you play this unit, give a Shield token to it.)
LAW / 119
When a friendly unit is defeated: Look at the top 2 cards of your deck. Put any number of them on the bottom of your deck and the rest on top in any order.
Card data: SWU API. Artwork belongs to its respective owners.