LAWP / 1
When Attack Ends: If this unit survived, you may defeat a unit with less power than this unit.
Card Commander / Library
A Lawless Time Weekly Play
LAWP / 1
When Attack Ends: If this unit survived, you may defeat a unit with less power than this unit.
LAWP / 10
Restore 1 When Played: You may return a non-leader unit that costs 2 or less to its owner's hand. If you control a Command or Aggression unit, you may return a non-leader unit that costs 4 or less instead.
LAWP / 11
Sentinel Shielded
LAWP / 12
Give a unit –2/–2 for this phase.
LAWP / 13
On Attack: You may give an Experience token to another non-leader unit that shares a Trait with a friendly leader.
LAWP / 14
Give an Experience token to a friendly unit. That unit deals damage equal to its power to an enemy unit in the same arena.
LAWP / 15
Raid 1
LAWP / 16
Discard 2 cards from your deck. You may return a Aggression card discarded this way to your hand.
LAWP / 17
Hidden On Attack: An opponent chooses a ground unit they control. You may deal 7 damage to that unit.
LAWP / 18
Hidden Raid 2
LAWP / 19
Exhaust a friendly unit. If you do, for each different aspect it has, exhaust an enemy unit in the same arena.
LAWP / 2
Shielded
LAWP / 20
Create a Credit token. You may deal damage to a unit equal to the number of friendly Credit tokens.
LAWP / 21
When Attack Ends: If this unit survived, you may defeat a unit with less power than this unit.
LAWP / 22
Shielded
LAWP / 23
Sentinel When Played: You may deal 3 damage to a ground unit. If you control a Command or Cunning unit, you may deal 5 damage to a ground unit instead.
LAWP / 24
Raid 1 When Played: Give an Experience token to this unit. If you control a Cunning or Vigilance unit, give 2 Experience tokens to him instead.
LAWP / 25
On Attack: You may give a space unit –2/–0 for this phase. You may give a ground unit +2/+0 for this phase.
LAWP / 26
When Attack Ends: If this unit survived, search the top 5 cards of your deck for an Underworld unit and play it. It costs 4 resources less and enters play ready. At the start of the regroup phase, put that unit on the bottom of your deck .
LAWP / 27
When Played: Exhaust an enemy unit. If you do and that unit costs 3 or less, its controller discards a card from their hand.
LAWP / 28
Ambush On Attack: You may deal 3 damage to a damaged ground unit.
LAWP / 29
Shielded On Attack: If this unit is upgraded, exhaust an enemy unit.
LAWP / 3
Sentinel When Played: You may deal 3 damage to a ground unit. If you control a Command or Cunning unit, you may deal 5 damage to a ground unit instead.
LAWP / 30
Restore 1 When Played: You may return a non-leader unit that costs 2 or less to its owner's hand. If you control a Command or Aggression unit, you may return a non-leader unit that costs 4 or less instead.
Card data: SWU API. Artwork belongs to its respective owners.