P26 / 1
Shielded While this unit is ready, he gains Sentinel.
Card Commander / Library
2026 Promo
P26 / 1
Shielded While this unit is ready, he gains Sentinel.
P26 / 10
Overwhelm When Attack Ends: If the defending unit was defeated, give an Experience token to this unit and heal 3 damage from him.
P26 / 100
Hidden When Defeated: You may disclose AggressionHeroism . If you do, create a Spy token and ready it.
P26 / 101
On Attack: If you control a: <bullet>Vigilance unit, heal 2 damage from a base. Command unit, give an Experience token to a unit. Aggression unit, deal 1 damage to a unit or a base. Cunning unit, exhaust or ready a resource.</bullet>
P26 / 102
While this unit is in the space arena, she can't ready and gains: “Action [use the Force]: Move this unit to the ground arena and give each friendly Heroism unit +2/+2 for this phase.”
P26 / 103
While this unit is in the space arena, she can't ready and gains: “Action [use the Force]: Move this unit to the ground arena and give each friendly Heroism unit +2/+2 for this phase.”
P26 / 104
On Attack: You may ready a non-unit leader.
P26 / 105
On Attack: You may ready a non-unit leader.
P26 / 106
On Attack: You may ready a non-unit leader.
P26 / 107
On Attack: You may ready a non-unit leader.
P26 / 108
On Attack: You may ready a non-unit leader.
P26 / 11
Overwhelm When Attack Ends: If the defending unit was defeated, give an Experience token to this unit and heal 3 damage from him.
P26 / 110
Ambush Grit While attacking, you may have the defending unit deal combat damage before this unit.
P26 / 111
Ambush Grit While attacking, you may have the defending unit deal combat damage before this unit.
P26 / 112
When Played: An opponent chooses one: They create a Credit token. Ready this unit. You may deal 5 damage to a unit.
P26 / 113
When Played: An opponent chooses one: They create a Credit token. Ready this unit. You may deal 5 damage to a unit.
P26 / 114
When Played: An opponent chooses one: They create a Credit token. Ready this unit. You may deal 5 damage to a unit.
P26 / 115
When Played: An opponent chooses one: They create a Credit token. Ready this unit. You may deal 5 damage to a unit.
P26 / 116
When Played: An opponent chooses one: They create a Credit token. Ready this unit. You may deal 5 damage to a unit.
P26 / 118
Sentinel When Defeated: You may return a non-<uq> Imperial unit from your discard pile to your hand.
P26 / 119
Shielded If damage would be dealt to another friendly unit, you may defeat a Shield token on this unit. If you do, prevent that damage.
P26 / 12
Overwhelm When Attack Ends: If the defending unit was defeated, give an Experience token to this unit and heal 3 damage from him.
P26 / 120
When Played/On Attack: You may pay 1 resource. If you do, deal 3 damage to a ground unit.
P26 / 121
When Played: Defeat any number of non‑leader units with a total of 6 or less remaining HP. Create a Mandalorian token for each unit defeated this way.
Card data: SWU API. Artwork belongs to its respective owners.