Each friendly upgraded unit gets +1/+0.
Epic Action: If you control 6 or more resources, deploy this leader.
Each friendly upgraded unit gets +1/+0 and gains: “When Defeated: You may return an upgrade that was attached to this unit to its owner’s hand.”
Special
SHD / 1
Action [exhaust]: Attack with a unit that costs 3 or less. If it's attacking a unit, it gets +1/+0 for this attack.
Epic Action: If you control 5 or more resources, deploy this leader. (Flip him, ready him, and move him to the ground arena.)
Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Each friendly unit that costs 3 or less gets +1/+0 and gains Overwhelm while attacking an enemy unit.
Common
SHD / 1
"Smuggle [5 resources Aggression Heroism] (If this card is a resource, you may play it for its smuggle cost. Replace it with the top card of your deck.)"
Uncommon
SHD / 1
When you play another Underworld card: You may deal 1 damage to a base.
Common
SHD / 1
Uncommon
SHD / 1
When you play another Underworld card: You may deal 1 damage to a base.
Rare
SHD / 1
Attach to a friendly unit.
When Played: Attached unit captures an enemy non-leader unit with less power than it. (Put the captured card facedown under attached unit until attached unit leaves play.)
Rare
SHD / 1
Attach to a friendly unit.
When Played: Attached unit captures an enemy non-leader unit with less power than it. (Put the captured card facedown under attached unit until attached unit leaves play.)
Common
SHD / 10
Action [Exhaust]: Deal 1 damage to a unit with a Bounty. You may give it +1/+0 for this phase.
Epic Action: If you control 5 or more resources, deploy this leader.
When you collect a bounty: You may collect that bounty again. Use this ability only once each round.
Common
SHD / 100
Ambush (When you play this unit, it may ready and attack an enemy unit.)
Raid 2 (This unit gets +2/+0 while attacking.)
Common
SHD / 100
Ambush (When you play this unit, it may ready and attack an enemy unit.)
Raid 2 (This unit gets +2/+0 while attacking.)
Common
SHD / 101
When Played: You may attack with a unit. If you have the initiative, it gets +2/+0 for this attack.
Common
SHD / 101
When Played: You may attack with a unit. If you have the initiative, it gets +2/+0 for this attack.
Rare
SHD / 102
Ambush
When Played: Choose a card in your discard pile. Put it into play as a resource if it shares a name with a unit you control.
Rare
SHD / 102
Ambush
When Played: Choose a card in your discard pile. Put it into play as a resource if it shares a name with a unit you control.
Rare
SHD / 103
When Played/On Attack: Choose a friendly unit. If it has Sentinel, give an Experience token to it. Otherwise, it gains Sentinel for this phase.
Rare
SHD / 103
When Played/On Attack: Choose a friendly unit. If it has Sentinel, give an Experience token to it. Otherwise, it gains Sentinel for this phase.
Rare
SHD / 104
Attach to a non-Vehicle unit.
Attached unit gains, “On Attack/When Defeated: Give an Experience token to another friendly unit.”
Rare
SHD / 104
Attach to a non-Vehicle unit.
Attached unit gains, “On Attack/When Defeated: Give an Experience token to another friendly unit.”
Uncommon
SHD / 105
Choose a unit in your discard pile. If it was defeated this phase, put it into play as a resource.
Uncommon
SHD / 105
Choose a unit in your discard pile. If it was defeated this phase, put it into play as a resource.
Legendary
SHD / 106
A friendly unit captures each enemy non-leader unit that attacked your base this phase.
Legendary
SHD / 106
A friendly unit captures each enemy non-leader unit that attacked your base this phase.
Rare
SHD / 107
When Defeated: You may defeat a friendly resource. If you do, put this unit into play as a resource.
Smuggle [6 resources Command Command]
Card data: SWU API. Artwork belongs to its respective owners.